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28 Can’t-Miss Edtech Innovations From ISTE 2017

28 Can’t-Miss Edtech Innovations From ISTE 2017

Source: eSchool-News

Couldn't attend ISTE? No problem--we're rounding up the top conference news.

This year’s ISTE Conference was all about technology-charged learning–and from the keynotes and sessions to the fast-paced exhibit hall, the conference’s more than 20,000 attendees (15,000 educators plus expo hall staff) were immersed in just that.

In all, ISTE 2017 produced 159,000 tweets from people across the U.S. and 72 countries. The most popular topics, based on number of sessions, focused on creativity and productivity tools (113), innovative learning environments (108), online tools and resources (82), constructivist learning and the maker movement (77), and programming and robotics (70).

But if you couldn’t make it to San Antonio this year, don’t worry–we’ve got a round-up of some of the newest products and announcements from companies dedicated to tech-enabled learning.

 

Bloomz

Bloomz, a parent-teacher communication provider, has partnered with the Arizona Technology in Education Association (AZTEA) to cultivate the connective and collaborative power of educational technology for educators and parents. As part of the partnership, Bloomz will invite its Arizona users to join the AZTEA, and will create a forum on the Bloomz app that promotes AZTEA’s mission to connect educators in order to leverage their collective knowledge and expertise.

 

Kahoot

Kahoot!, the game-based learning platform, previewed its new mobile app at ISTE 2017. The new app, designed for iOS and Android, brings the magic of game-based learning outside the classroom: teachers can send after-class challenges to students as homework, and learners can continue playing for revision and fun wherever they are.

 

Lightspeed

Lightspeed unveiled its new logo and corporate identity, along with its new Activate instructional audio and video platform. Lightspeed is expanding its focus to helping educators effectively use instructional audio and video systems to enhance the learning environment and improve student achievement in the areas of whole-classroom instruction, group learning, and collaboration.

 

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